Tetros
ABOUT THIS GAME:
Second project on pico8, this time I had to work on a tetris. This was a rather interesting project, taught me quite a lot about manipulation of sprites, use random functions and for() loops .
Also, I implemented some feature from the original tetris game.
For instance, I made sure that you had a few second to move your piece when it touch the ground, meaning you can "slide it" into a free spot that you couldn't have reach without this feature.
One more thing, while developing this game I faced a few bugs, I managed to fix them, but there could be some more bugs left that I didn't spot.
So, if you find one, please report it through the comment section so I can try to understand and fix it.
CONTROL :
Press up arrow to start a new game.
Use the left and right arrow to move your tetrominos.
For some reasons, A and E keys don't work as intended, you must use Z and X to turn your tetrominos.
Lastly, you can use the down arrow key to make your pieces fall faster.
RULES :
My game follow the basic tetris rules, you got to stack and destroy tetrominos before your stack reach the top of the screen, otherwise, you lose.
The more line you complete at once, the more points you get and the faster the pieces fall.
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